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Writer's pictureNina Wu

GMing: Where to Start Part One

Updated: May 19

Starting your journey as a Game Master (GM) can be both exciting and overwhelming. Whether you're planning to run a game of Dungeons & Dragons, Pathfinder, or any other tabletop RPG, there are some key steps to help you get started smoothly and confidently. This guide will outline the essential aspects to focus on as a beginner GM.



Grasp the Basic Rules


Understanding the basic rules of your chosen game system is crucial. However, you don't need to memorise every detail right away. Start by familiarising yourself with the core mechanics. For most RPGs, this includes character creation, combat, skills, and abilities.


Instead of trying to learn everything, jot down some essential rules and keep them handy. Create a cheat sheet with the most frequently used rules and reference it during your sessions. This will save you time and reduce the stress of flipping through rulebooks during gameplay.


The Importance of a GM Screen


A GM screen is an invaluable tool. It not only hides your notes and dice rolls from the players but also often comes with useful reference charts. These charts typically include key rules, conditions, and other important information that you'll need to access quickly. If your game system offers an official GM screen, consider investing in it. If not, you can create your own by compiling the most essential information and having it readily available behind your screen.



Utilise Sticky Notes


Sticky notes are a GM’s best friend. Use them to mark important sections in your rulebook for quick access. Highlighting key rules, conditions, and other frequently referenced sections can save you a lot of time during the game. You can also use sticky notes to jot down quick reminders or notes about the session.


Master the Basics


Focus on mastering the most common aspects of the game first. For most RPGs, especially ones like D&D and Pathfinder, combat is a significant part of the game. Learn how combat works, including turn order, actions, movement, and common combat rules. Familiarise yourself with how skills and abilities work, as these will come up frequently.


Don’t feel pressured to learn everything at once. Start with the basics and gradually build your knowledge. The more you run games, the more familiar you will become with the rules and mechanics.


Make On-the-Fly Rulings


One of the biggest challenges for new GMs is making rulings during the game. When a situation arises where you’re unsure of the rule, make a quick decision and let the players know that 'for the time being, this is how we’ll rule this.' The key is to keep the game flowing and avoid stalling. After the session, take the time to review the rule and clarify it for future sessions.


Continuous Learning


After each session, review and read up on any rules that came up during the game that you were unsure about. By doing this consistently for a few weeks, you’ll gradually build a strong grasp of the game’s rules and mechanics. Learning is an ongoing process, and even experienced GMs continue to refine their understanding of the rules.



Conclusion


Starting as a GM can be daunting, but by focusing on the basics and gradually building your knowledge, you’ll become more confident and proficient. Keep essential rules handy, use a GM screen, and mark important sections in your rulebook with sticky notes. Focus on the most common aspects of the game first, and make on-the-fly rulings to keep the game moving. With time and practice, you’ll become a skilled and confident GM, capable of running engaging and memorable sessions for your players.


In the upcoming Part Two of this series, we will delve deeper into the art of storytelling and world-building, offering tips and techniques to create immersive and compelling narratives for your players. Stay tuned for more insights and advice to further enhance your GMing skills.


Disclaimer: Dungeons & Dragons and all related trademarks are the property of Wizards of the Coast. This blog is not affiliated with or endorsed by Wizards of the Coast.

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